GAMIFICATION ELEMENTS AND ITS IMPACT ON STUDENTS. Journal of Technology and Operations Management, [S. l.], v. 16, n. 2, p. 62–75, 2021. DOI: 10.32890/jtom2021.16.2.6. Disponível em: https://www.educationmalaysia.co.uk/index.php/jtom/article/view/15312. Acesso em: 10 nov. 2025.